What should read Game Designer?

GamificationIn order to design the games, it is necessary… to make games. It may be just individual levels or modes (processing or addons to the existing game). But if you want to design a whole game from the very beginning till release you should have:

a. A lot of experience.
b. A lot of theoretical knowledge.

Experience is a very dangerous way. It takes your time, your money, your energy and inspiration. It’s better to get some knowledge via books reading. No, I’m not saying you should to choose – experience or reading. What you really need is to combine both things.

Now you have all possibilities for such self-development. Here is a list of 10 books which could be useful for every Game Designer.

  1. The Art of Game Design
    by Jesse Schell
    Anyone can master the fundamentals of game design – no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames.

  2. Predictably Irrational
    by Dan Ariely
    In this newly revised and expanded edition of the groundbreaking New York Times bestseller, Dan Ariely refutes the common assumption that we behave in fundamentally rational ways. When it comes to making decisions in our lives, we think we’re making smart, rational choices. But are we?

  3. Fundamentals of Game Design
    by Ernest Adams
    To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace.

  4. Game Design Workshop
    by Tracy Fullerton

    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

  5. How We Decide
    by Jonah Lehrer
    Lehrer shows how people are taking advantage of the new science to make better television shows, win more football games, and improve military intelligence. His goal is to answer two questions that are of interest to just about anyone, from CEOs to firefighters: How does the human mind make decisions? And how can we make those decisions better?

  6. Challenges for Game Designers
    by Brenda Brathwaite, Ian Schreiber
    Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be.  As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

  7. Creating Emotion in Games
    by David E. Freeman
    David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he’s so well-known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman’s techniques are so highly sought after because they’re the key to mass market success in today’s competitive game market.

  8. The Drunkard’s Walk
    by Leonard Mlodinow
    By showing us the true nature of chance and revealing the psychological illusions that cause us to misjudge the world around us, Mlodinow gives us the tools we need to make more informed decisions.

  9. Free-to-Play: Making Money From Games You Give Away
    by Will LutonFree-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like.

  10. A Theory of Fun for Game Design
    by Raph Koster

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive.

There are a lot of information here, but I’m sure, you can tell me more. You are welcome to share some of your favourite books in comments. And let me know if these books were helpful.


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